Suzuka Racing / Papaya Racing

Track coordinates: Tomislav Bacinger, f1-circuits (MIT).
https://github.com/bacinger/f1-circuits/blob/master/circuits/jp-1962.geojson
Full license: TRACK-LICENSE.txt

HDR sky: Kloppenheim 03 Pure Sky, Greg Zaal and Jarod Guest / Poly Haven (CC0).
https://polyhaven.com/a/kloppenheim_03_puresky
Asphalt diffuse and normal maps: Asphalt 02 / Poly Haven (CC0).
https://polyhaven.com/a/asphalt_02

Original procedural vehicle and scenery geometry supplied in the Unity and Blender source project.
This is an independent game and is not an official or licensed Formula 1 product.

Engine texture: domasx2, racing car engine sound loops (CC0), based on a public-domain recording. Processed here with DC removal, filtering and loop seam crossfade.
https://opengameart.org/content/racing-car-engine-sound-loops
The game combines this generic engine recording with an original six-cylinder synthesis model. It is not a McLaren engine recording.

Impact, loose-wheel and fire audio are original procedural sound effects generated by AudioSource/build_crash_audio.py. No accident recordings or additional third-party audio samples are used.

Chinese UI font: subset of Noto Sans CJK SC, renamed Papaya Game UI (SIL Open Font License 1.1).
https://github.com/notofonts/noto-cjk
Full license: FONT-LICENSE.txt
